For Customer Experience Professionals (Length: 24 pages)

August 8, 2007

Desirable Online Experiences: Taking Web Sites Beyond Useful And Usable

by Kerry Bodine

with Ross Popoff-Walker, Steven Geller, Andrew McInnes

Executive Summary (This is a document excerpt)

Consumers are spending more and more time online, seeking out experiences that are relevant, engaging, and personal. However, many Web sites make users struggle to complete simple goals, have little to no emotional punch, and fail to embrace the diversity of consumers' wants and needs. To make matters worse, today's Web organizations must often backburner projects that would improve their sites' desirability factor in order to fix more pressing problems. As a result, the topic of desirability largely remains a mystery in the user experience community. We've explored three tactics for creating desirable online experiences: 1) providing engaging content and functionality, 2) focusing on aesthetics, and 3) incorporating elements of game design.

TABLE OF CONTENTS

NOTES & RESOURCES

itemIt's Time To Humanize The Web

itemBut Most Web Sites Just Aren't Relevant, Engaging, Or Personal

itemThree Tactics For Creating Desirable Online Experiences

itemTactic No. 1: Provide Engaging Content And Functionality

itemTactic No. 2: Focus On Aesthetics

itemTactic No. 3: Incorporate Elements Of Game Design

WHAT IT MEANS

itemA Focus On Desirability Will Change How Web Organizations Work

itemSupplemental Material

Forrester tapped into recent Consumer Technographics® surveys including the North American Consumer Technology Adoption Study Q4 2006 Survey. We also interviewed seven companies and individuals including: Avenue A | Razorfish, IBM Centers for Solution Innovation, Messagefirst, R/GA, and Tribal DDB.

Related Research Documents

itemWhat Women And Men Want — Online

May 14, 2007

itemThe Enjoyability Factor

May 3, 2007

itemExperience-Based Differentiation

January 2, 2007

Find Documents In Related Categories

This document falls under the following categories. Click on a link below to find similar documents.
Analyst: Kerry Bodine
Technology: Brand Management, Brand Strategy, Customer Experience, Interactive Marketing, Marketing & Advertising, Web Site Design
Industry: Consumer Media & Entertainment, Consumer Portals & Search, Consumer Technology Adoption, Media & Entertainment
Geography: North America

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