For Customer Experience Professionals (Length: 14 pages)

November 6, 2007

Gen Y Is Truly Different; Design Accordingly

Attitudes, Media Usage, And Digital Activities Shape Requirements

This is the first document in the "Designing For Gen Y" series.

by Bruce D. Temkin

with Ross Popoff-Walker, Olga Melnikova, Steven Geller

Executive Summary (This is a document excerpt)

Forrester analyzed survey responses from nearly 50,000 consumers to understand the differences between Gen Y and older generations of consumers. The analysis showed that Gen Yers are more apt to like style, fun, and technology; seek out what's hot; make purchases based on image; consume all types of digital media; and use every wireless service on their mobile phones. Each of these elements creates a different set of design requirements, such as injecting fun and social networking into the experience and developing experiences that bridge the PC and the phone. Given the unique needs of Gen Y, companies may need to design experiences just for them.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemDesign For Gen Y's Different Attitudes, Media Usage, And Digital Activities

recommendations

itemFocusing On Gen Y Can Really Pay Off

Forrester tapped into its North American Consumer Technographics® Benchmark Survey, 2007, to examine the differences between generations of consumers.

Related Research Documents

itemSocial Networking Sites Need A Usability Boost

August 8, 2007

itemWhat Women And Men Want — Online

May 14, 2007

itemExperience-Based Differentiation

January 2, 2007

Find Documents In Related Categories

This document falls under the following categories. Click on a link below to find similar documents.
Analyst: Bruce D. Temkin
Technology: Channel Design Strategies, Customer Experience
Industry: Consumer Media & Entertainment, Consumer Portals & Search, Consumer Technology Adoption, eBusiness/eCommerce, eBusiness/eCommerce Adoption, Media & Entertainment, The Mobile Channel
Geography: North America

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