For Customer Experience Professionals (Length: 15 pages)

This is a Consumer Technographics document

January 3, 2008

Young Gen Yers: Fun-Loving, Social, And Wired

Design Considerations For Reaching Younger Gen Yers

This is the third document in the "Designing For Gen Y" series.

by Bruce D. Temkin, Ross Popoff-Walker

with Steven Geller, Olga Melnikova

Executive Summary (This is a document excerpt)

Forrester analyzed consumer survey responses to understand the differences between Younger Generation Y (18- to 22-year-olds) and Older Generation Y (23- to 27-year-olds) consumers. The analysis showed that Younger Gen Yers are more motivated by fun and style and are more connected to technology than older consumers. They also prefer portable devices, use their PCs as media centers, and are Social Computing aficionados. To address these differences, firms should infuse sites with immersive elements taken from video games design, provide content that is fun and stylish, and make interactions easily shareable with peers. Many industries can benefit from distinct efforts to target Young Gen Yers.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemYounger Gen Y Consumers Have Different Attitudes And Behaviors

WHAT IT MEANS

itemFirms Need A Separate Approach To Reach Young Gen Yers

Forrester tapped into its North American Consumer Technographics® Benchmark Survey, 2007, to examine the differences between generations of consumers.

Related Research Documents

itemThe Gen Y Design Guide

December 3, 2007

itemGen Y Is Truly Different; Design Accordingly

November 6, 2007

Find Documents In Related Categories

This document falls under the following categories. Click on a link below to find similar documents.
Analyst: Bruce D. Temkin
Technology: Channel Design Strategies, Customer Experience, Enterprise Mobile Devices, Enterprise Mobility, Marketing & Advertising, Social Computing & Web 2.0
Industry: Business-To-Consumer eCommerce, Consumer Electronics, Consumer Industries, Consumer Portals & Search, Consumer Technology Adoption, eBusiness/eCommerce, eBusiness/eCommerce Adoption, Retail, The Mobile Channel
Geography: North America

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