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(Length: 6 pages)
August 5, 2005 The Business Of Video GamesUnderstanding The Video Game Platform And Business Landscapeby Paul Jackson with Jaap Favier, Manuela Neurauter Executive Summary (This is a document excerpt)Video games are no longer just "you know — for kids!"; they're a $10 billion industry in the US alone. What technology, companies, and business models are involved? Six key categories of game-playing device are in widespread usage — with home video game consoles generating the lion's share of revenue. Console manufacturers, game developers, publishers, and retailers share the direct revenues, while other industries — like broadband providers and global brands — benefit indirectly. Buy Risk-FreeDownload and print PDF immediately. Price: US $1749 Our Money-Back Guarantee: If you are not completely satisfied, return it for a full refund within three weeks of your online purchase. Already a Forrester Client?
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Archived Teleconference:
Using Social Media For Product Development
Original air date: Wednesday, September 16, 2009
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