|
(Length: 6 pages)
September 2, 2005 Youth Got GameOnline Gaming, Gaming's Value, And Next-Gen Consoles Are Still A Boys' TaleThis is the fourth document in the "Young Consumers And Technology" series. by Paul Jackson with Ted Schadler, Sally M. Cohen, Tenley McHarg Executive Summary (This is a document excerpt)Young online consumers of either gender have a huge variety of gaming equipment and are increasingly playing games online. Our recent survey of 2,416 online consumers aged 12 to 17 reveals that young males in particular are drawn to gaming — a majority even prefers playing games to watching TV. As we approach the release of next-generation game consoles like the Xbox 360, young consumers are well informed and eager to get their hands on the new equipment. Buy Risk-FreeDownload and print PDF immediately. Price: US $499 Our Money-Back Guarantee: If you are not completely satisfied, return it for a full refund within three weeks of your online purchase. Already a Forrester Client?
|
Archived Teleconference:
Using Social Media For Product Development
Original air date: Wednesday, September 16, 2009 Also in this series:
|
||||||||||||||||||
|
| |||||||||||||||||||