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Length: 17 pages
February 21, 2006North American Video Gaming: Surviving A Midlife Slowdown by Paul Jackson This is a document excerptEXECUTIVE SUMMARY
The US is the largest market for video games, worth some $10.5 billion in 2005. Almost half of US households own and play games on a PC, game console, or portable game player. But the video gaming industry is in the throes of a midlife crisis — facing aging consoles, layoffs, slower growth, and a disgruntled customer base. The industry is responding with major equipment upgrades, online gaming, new titles to reach non-gamers, and ad-supported online and console gaming.
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