(Length: 13 pages)
This is a Consumer Technographics document

September 25, 2006

Teens + Social Computing = Social Shopping

Marketers To Teens Must Adapt To New Retail Behavior

by Charlene Li

with Sucharita Mulpuru, Elana Anderson, Christine Spivey Overby, Chloe Stromberg, Tenley McHarg


Executive Summary (This is a document excerpt)

For teens, shopping has always been a social sport. What happens when you add cell phones, texting, IM, and email to the mix? More than multichannel mayhem. Retailers and brands that sell to the youth market may be tempted to ignore this brouhaha, but they do so at the risk of leaving money on the table. Social shoppers are valuable consumers. By leveraging Social Computing intelligence, retailers and brands can attract more social shoppers, deliver promotions more effectively, and pour fuel on their word-of-mouth marketing efforts.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemSocial Shoppers Play A Central Role In Teen Retail

itemMost Teen Shoppers Seek Togetherness, Whether Offline Or Online

itemActive Social Shoppers Are Valuable Consumers

itemSocial Shopping Is Inseparable From Social Computing

itemHow Retailers and Brands Can Create Credible Social Shopping Experiences

recommendations

itemGetting Started: Social Shopping Basics

We analyzed data from Forrester's North American Consumer Technology Adoption Study (NACTAS) Q1 2006 Youth Devices & Access And Retail Online Survey to closely examine teens' use of social technology in online and offline stores.

Related Research Documents

itemSocial Computing

February 13, 2006, Forrester Big Idea

itemAre Cell Phones Ready For Retail?

January 17, 2006, Trends

itemThree Rules For Consumer Technology Success

July 1, 2005, Quick Take

Find Documents In Related Categories

This document falls under the following categories. Click on a link below to find similar documents.

Technology: Customer Experience, Direct Marketing, eBusiness/eCommerce, Emerging Marketing Channels, Interactive Marketing, IT Adoption, IT Spending & Budgeting, Marketing & Advertising, Social Computing & Web 2.0, Web Site Design
Industry: Business-To-Consumer eCommerce, Retail
Geography: North America

Archived Teleconference:
Supporting And Embracing Customers With Social Technologies
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