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For Consumer Product Strategy Professionals
(Length: 15 pages)
March 23, 2007 The Real Business Of Virtual WorldsFirms Creating New Virtual Worlds Must Balance Real Revenues With High Risksby Paul Jackson with Michelle de Lussanet, Erica Driver, Ted Schadler, Lizet Menke Executive Summary (This is a document excerpt)Second Life has brought discussions about virtual worlds out of the geeks' basement and into the harsh light of business life. Revenues from successful virtual world services can be substantial, but success can be fleeting and significant risks are involved. Strategy professionals should investigate virtual worlds as a new channel for reaching the most influential segments of consumer markets. Make sure you're "learning by doing" and are prepared to handle the emergence of business-critical, high-revenue virtual worlds. Buy Risk-FreeDownload and print PDF immediately. Price: US $1749 Our Money-Back Guarantee: If you are not completely satisfied, return it for a full refund within three weeks of your online purchase. Already a Forrester Client?
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Archived Teleconference:
Using Social Media For Product Development
Original air date: Wednesday, September 16, 2009
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