For Consumer Product Strategy Professionals (Length: 15 pages)

June 17, 2008

How Video Will Take Over The World

What The Rise Of OmniVideo Means For Consumer Product Strategy Professionals

by James L. McQuivey, Ph.D.

with Michelle de Lussanet, Dan Wilkos


Executive Summary (This is a document excerpt)

TV is already the world's most powerful medium, yet it is about to evolve into a form that will be even more powerful, something Forrester calls OmniVideo. OmniVideo includes today's TV content experiences and devices but goes far beyond these, creating new content, distribution, and device possibilities, all of which feed the human need to consume video experiences. All video product strategists — whether at the TV networks, cable networks, TV service providers, over-the-top TV providers, or video device manufacturers — must take note: OmniVideo is about to explode, driving up total video viewing time from 4 hours per day to 5 hours by 2013, increasing your and your competitors' market potential.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemTV Is Dead; Long Live OmniVideo

itemOmniVideo Is Enabled By Technology . . .

item. . . But Ultimately Driven By Core Human Needs

itemOV Will Change What People Watch And How Much They Watch

itemFour Metrics For Tracking The Rise Of OV

recommendations

itemPrepare Now To Grow With OV

WHAT IT MEANS

itemViewers Have A Brave New World Ahead Of Them

alternative view

itemWhat If OV Goes Terribly Wrong?

Forrester examined evolving video viewing trends within our 2007 Consumer Technographics® data to forecast changes in how video is created, distributed, and consumed, along with the opportunity for advertisers to exploit this market growth.

Related Research Documents

itemWhat It Really Means To Watch TV Online

May 8, 2008

itemAdvertisers See A TV+Web Future

April 4, 2008

itemModest Demand For Video On Demand

February 15, 2008

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Analyst: James L. McQuivey, Ph.D.
Technology: Customer Experience, Marketing & Advertising, Social Computing & Web 2.0, Television Advertising
Industry: Consumer Electronics, Consumer Media & Entertainment, Consumer Portals & Search, Consumer Technology Adoption, Digital Content, Media & Entertainment, Television
Geography: Asia Pacific, Europe, North America

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Ratings and Comments
Rating: 10 out of 10
based on 4 ratings across all roles.
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