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For Consumer Market Research Professionals
(Length: 7 pages)
July 21, 2008 (updated August 5, 2008) Benchmark 2008: Gen Y Defines The Traditional Video Gaming MarketNorth American Consumer TechnographicsThis is the fifth document in the "State Of Consumers And Technology: Benchmark 2008" series. by Paul Jackson with Charles S. Golvin, Remy Fiorentino, Dan Wilkos Executive Summary (This is a document excerpt)For many years, gaming has been more than just a youth pursuit; PC gaming in particular has shown a capacity to engage and entertain all age groups, even if revenues don't necessarily follow this interest. However, Gen Y consumers show by far the greatest dedication to the video gaming cause: They have multiple platforms, spend more time playing, and show more "hardcore" gamer behavior. Furthermore, Gen Y gamers are putting Social Computing tools to good use — leading to a more social, outgoing community of creative players. Buy Risk-FreeDownload and print PDF immediately. Price: US $1749 Our Money-Back Guarantee: If you are not completely satisfied, return it for a full refund within three weeks of your online purchase. Already a Forrester Client?
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Using Social Media For Product Development
Original air date: Wednesday, September 16, 2009 Also in this series:
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