For Consumer Product Strategy Professionals (Length: 16 pages)
This is a Consumer Technographics document

January 30, 2009

How Whole-Home Audio Products Can Find Their Rhythm

This is the second document in the "Convenience Quotient" series.

by James L. McQuivey, Ph.D.

with Michelle de Lussanet, Dan Wilkos


Executive Summary (This is a document excerpt)

Over the past three years, a few whole-home audio devices have trickled into the marketplace from companies like Logitech and Sonos, offering consumers the ability to listen to digital content from their PCs or from the Internet in various rooms of their home. Unlike the conceptually similar MP3 player market, this audio device market has not hit the top of the charts. However, this could change in 2009 and beyond. At 28%, enough US homes are now networked to make whole-home audio feasible. Plus, music labels have freed the music from the complex constraints of previous DRM schemes. The secret, as Forrester's Convenience Quotient ranking methodology reveals, is the degree of convenience these devices can offer — not just compared with each other but in comparison with other ways to get the same benefits of whole-home listening.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemWhole-Home Audio Is Presently A Patchwork Of Solutions

itemThe Answer: Consumers Really Do Want To Play Music In Multiple Rooms

itemWhich Consumers Might Be Willing To Do More Than Just Turn It Up Loud?

itemHow The Current Crop Of Players Scores

itemStep 1: Identifying The Consumer Benefits The Device Must Provide

itemStep 2: Pinpointing The Barriers These Devices Must Overcome

itemStep 3: Scoring The Competition

itemStep 4: Analyzing The Convenience Quotient Output

WHAT IT MEANS

itemThere Will Be Some Jostling For Position Before This Market Can Grow

recommendations

itemThere Are Clear Opportunities For The Players In (Or Near) This Market

Forrester applied its Convenience Quotient scoring system to three whole-home audio streaming devices to determine how well they meet consumer needs and how readily they can overcome barriers to market penetration. We established these criteria based on Forrester's Technographics data for content delivery and music usage, as well as a historical understanding of the adoption of consumer technology products.

Related Research Documents

itemCompetitive Product Ranking: Picking A Winning Set-Top Box

July 17, 2008

itemThe Next Apple Music Device We Want To See

April 23, 2008

itemHome Networks Begin To Shift To Entertainment

June 22, 2007

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Analyst: James L. McQuivey, Ph.D.
Industry: Consumer Electronics, Consumer Industries, Consumer Media & Entertainment, Digital Content, Media & Entertainment, Music
Geography: North America