For eBusiness & Channel Strategy Professionals (Length: 16 pages)
This is a Consumer Technographics document

December 3, 2008

US B2C Online Paid Content: Five-Year Forecast

Experiential Games Have Currency, But TV And News Want To Be Free

by Sarah Rotman Epps, Mark Best

with Carrie Johnson, Bobby Tulsiani, James L. McQuivey, Ph.D., Elizabeth Stark, Kate van Geldern


Executive Summary (This is a document excerpt)

Since Forrester last published its online paid content forecast in 2006, the world has radically changed. The definition of "online" has expanded. Once defined narrowly as the PC browser-accessed Web, being "online" can now take place on your commute via a mobile device, on your couch from a set-top box or gaming console, and nearly everywhere in between. The definition of "content" has changed, too. No longer mere information, content — especially content consumers are willing to pay for — has morphed into information plus experience. Content that fits this new paradigm, like video games, will be the big winner of consumers' wallet-share, while news articles, TV shows, and other forms of "old" content will increasingly rely on free-content business models: some combination of advertising, "free-mium" pricing, and marketing loss for more profitable channels.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemAs The Economy Sours, Paid Content Becomes A Hot Topic — Again

itemContent Is Purchased And Consumed In Different Ways Today

itemUS Consumers Spend $6.6 Billion On Online Content, Mostly For Entertainment

WHAT IT MEANS

itemConsumers Won't Pay For Content Just Because You Think They Should

recommendations

itemSupplement Advertising Revenue With "Free-Content" Business Models

Forrester used its Consumer Technographics® survey data, publicly available financial reports, industry trade reports, and existing Forrester and JupiterResearch forecasts in the research for this report.

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Analyst: Mark Best, Sarah Rotman Epps
Technology: eBusiness/eCommerce
Industry: Business-To-Consumer eCommerce, Consumer Industries, Consumer Media & Entertainment, Consumer Portals & Search, Digital Content, eBusiness/eCommerce Adoption, eBusiness/eCommerce Forecasts, Gaming, Media & Entertainment, Movies, Music, News, Publishing, Television
Special Feature: Forecasts
Geography: North America

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Special Features

1 Forecast

Research on future technology trends or innovation

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