For Consumer Product Strategy Professionals (Length: 20 pages)

April 10, 2009

Driving Consumer Product Innovation

Introducing Forrester's Consumer Product Innovation Viability Scorecard

The is the second document in the "Consumer Product Innovation" series.

by Paul Jackson

with J.P. Gownder, Dan Wilkos


Executive Summary (This is a document excerpt)

We are entering a period of near-unprecedented change in the consumer product space — available technology, global markets, and new levels of consumer engagement are clashing head-on with recessionary spending pressures, new competitors, and a raft of radical new business models. Firms need to innovate their way out of the potential decline of revenues from established products. Both evolutionary and revolutionary product and service innovation come into play here — and Forrester's Consumer Product Innovation Viability Scorecard can help measure likely success.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemWhy Innovate?

itemCategorizing Innovation

itemFirms That Excel At Evolutionary Innovation

itemFirms That Excel At Revolutionary Innovation

itemReality Check: Not All Firms Are Capable Of Disruptive/Revolutionary Innovation

itemStructuring Innovation And The Product Development Process

itemIntroducing Forrester's Consumer Product Innovation Viability Scorecard

itemAvoiding The Classic Pitfalls

itemUtilizing The Scorecard

WHAT IT MEANS

itemInvest In Innovation Practices To Change The Shape Of Product Strategy

itemSupplemental Material

Forrester interviewed vendor and user companies, including Artefact, Dell, HP, IBM, and Toshiba.

Related Research Documents

itemConsumer Spending In An Economic Recession

January 5, 2009

itemDriving Consumer Product Strategies In A Global Recession

October 16, 2008

Find Documents In Related Categories

This document falls under the following categories. Click on a link below to find similar documents.

Analyst: Paul Jackson
Technology: B2B Sales & Marketing, eBusiness/eCommerce, Innovation Networks
Industry: Computer Hardware Industry, Consumer Electronics, Consumer Industries, Consumer Media & Entertainment, Consumer Telecommunications, Gaming, High-Tech, Media & Entertainment, The Mobile Channel
Special Feature: Models
Geography: Global

Archived Teleconference:
Using Social Media For Product Development
Original air date: Wednesday, September 16, 2009

Special Features

1 Model

Manipulable market sizing or cost spreadsheets

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Ratings and Comments
Rating: 9 out of 10
based on 1 ratings across all roles.
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