For Consumer Product Strategy Professionals (Length: 15 pages)
This is a Consumer Technographics document

March 10, 2009

Consumers Are Ready For Home Remote Control

With Entertainment Networks On The Rise, Home Automation Is Next

by Charles S. Golvin

with Michelle de Lussanet, Laura Wiramihardja


Executive Summary (This is a document excerpt)

Home networks are the foundation of the digital home but are still primarily utilitarian — most networks are erected to share a broadband pipe among multiple PCs, and it's primarily PCs that are connected to them. Yet as consumers accumulate more and more content on their PCs and rely increasingly on the Internet as a source for audio and video, the more enterprising among them seek to enjoy that content on their home stereo or TV by distributing it over a home network. These entertainment networks now comprise 39% of all US online home networks, and the remaining 61% of online home network owners express strong interest in pursuing networked entertainment in the future. Yet consumer product strategy professionals focused on the digital home should not neglect the home automation opportunities that will follow entertainment — consumers are interested in remotely controlling home functions and are willing to pay to do so.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemEntertainment-Centric Home Networks Are On The Rise

itemWhile Gaming Leads Today, Tomorrow Is About Connecting TVs To The PC And To The Net

itemHome Automation Comes Next, And Consumers Want Remote Control

recommendations

itemSuccess In Home Remote Control Requires Multiple Parties

itemSupplemental Material

In June and July 2008, Forrester conducted an online survey of 5,464 US and Canadian adults. This survey covered multiple aspects of the digital home.

Related Research Documents

itemBenchmark 2008: Gen Y And Gen X Lay Their Digital Home Foundations

July 21, 2008

itemAmbient Technology Gets Into Consumer Homes

May 8, 2008

itemHome Networks Begin To Shift To Entertainment

June 22, 2007

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Analyst: Charles S. Golvin
Technology: B2B Sales & Marketing, Product & Solutions Strategies
Industry: Consumer Electronics, Consumer Industries, Consumer Media & Entertainment, Gaming, Media & Entertainment, Television
Geography: North America

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