For Consumer Product Strategy Professionals (Length: 17 pages)

October 9, 2009

How To Rebuild The Media Industries

What Everything Will Look Like After Recovering From The Media Meltdown

This is the fifth document in the "Media Meltdown" series.

by James L. McQuivey, Ph.D.

with Mark Mulligan, David M. Cooperstein, Nick Thomas, David Card, Erik Hood


Executive Summary (This is a document excerpt)

We have proclaimed the death of the music industry, the decline of print journalism, and the radical overhaul of the TV and movie business. And while each industry is being remade in its own unique way, there is a fundamental similarity in the way that these media industries are being remade: They are all suffering from media digitization, which removes distribution scarcity. This ultimately alters how content is produced, distributed, and consumed. In this report, we lay out three phases that media industries have begun to pass through: digitization, meltdown, and rebuild. Most media businesses are in meltdown. It's time to rebuild. Product strategists in all the phases of media production, distribution, or consumption — including device makers — must prepare for a world in which media are characterized by multiplatform access, increased audiences, and diverse revenue sources.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemThe Fall And Rise Of Media: A Three-Act Play

itemAct 1: Digitization Changes Everything

itemChannel Conflict Emerges As Anyone Can Deliver Content

itemConsumer Convenience Ascends To Trump All Else

itemAct 2: Beware The Media Meltdown

itemAct 3: The Time To Rebuild Is Now

itemConsumer Convenience Means Making Everything Easier

recommendations

itemRebuild Your Media Business On The Three Pillars Of Digital Media Success

WHAT IT MEANS

itemThe Play Should Have A Happy Ending, But The Last Act Is Full Of Hazards

We found the following reports helpful in our research.

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itemHow To Survive The Media Meltdown

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itemWhat The Media Meltdown Means For Marketing

July 21, 2009

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Analyst: James L. McQuivey, Ph.D.
Technology: Customer Experience, Social Computing & Web 2.0
Industry: Consumer Electronics, Consumer Industries, Consumer Media & Entertainment, Consumer Technology, Digital Content, Media & Entertainment, Movies, Music, Publishing
Geography: Asia Pacific, Europe, North America

Archived Teleconference:
Building Online Video Experiences That Win
Original air date: Wednesday, August 12, 2009
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Ratings and Comments
Rating: 9 out of 10
based on 2 ratings across all roles.
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