For Consumer Product Strategy Professionals (Length: 13 pages)
This is a Consumer Technographics document

July 8, 2009

Blu-ray Can't Succeed With HD Video Alone

Why The Future Of Blu-ray Depends On Serving Multiplatform Viewers

This is the eighth document in the "Convenience Quotient" series.

by James L. McQuivey, Ph.D.

with Mark Mulligan, Erik Hood


Executive Summary (This is a document excerpt)

It was just over a year ago that Blu-ray vanquished its long-time rival HD-DVD. Uptake for Blu-ray has been promising: A significant 7% of US households can play Blu-ray discs at home either on a PlayStation3 or a standalone Blu-ray player. This certainly pleases the Blu-ray manufacturers as well as the movie studios that fought hard to establish the high-quality, well-protected disc format. Yet the living-room environment that Blu-ray was designed to serve has disappeared for ever — viewers now have more ways to get a wider variety of video into their homes, and Blu-ray owners are among the most aggressive multiplatform viewers. Applying Forrester's Convenience Quotient methodology to some of the newest connected Blu-ray players, we conclude that only the most advanced connected Blu-ray players have a chance of shaping the consumer viewing habits of the future.

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TABLE OF CONTENTS

NOTES & RESOURCES

itemBlu-ray Is In 7% Of All US Homes And Rising, But Its Future Remains Unclear

itemThe Convenience Quotient Shows Blu-ray How To Lead, Not Follow

recommendations

itemMedia Companies Must Step Up To Make Blu-ray A Hit With Viewers

WHAT IT MEANS

itemIn The Long Run, All Platforms Serve All Video Needs

Forrester surveyed 5,314 North American adults in its North American Technographics Media, Marketing, Consumer Technology, Healthcare, And Automotive Benchmark Survey, Q3 2008.

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itemHow Consumers Get Online Video To The TV

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itemThe Convenience Quotient Of Portable Computing

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itemCracking The Convenience Code

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Analyst: James L. McQuivey, Ph.D.
Technology: B2B Sales & Marketing, Customer Experience, eBusiness/eCommerce, Product & Solutions Strategies, Social Computing & Web 2.0
Industry: Consumer Electronics, Media & Entertainment, Television, The Mobile Channel
Geography: North America