For Technology Product Management & Marketing Professionals (Length: 5 pages)

September 15, 2009

War Games Help Top Leaders Build Better Strategies

Booz Allen Hamilton Organizes War Games For Business And Government

by Tom Grant, Ph.D.

with Peter Burris, Madiha Ashour


Executive Summary (This is a document excerpt)

Booz Allen Hamilton's war-gaming practice uses highly structured, well-researched simulations to give business and government leaders more insight into strategies and their consequences. War games began as a tool for militaries to suggest and test new strategies. Similarly, companies can use these tools to identify paths not taken, test them in a simulated setting, and force hard decisions that they might not otherwise be willing to make. Because war games require a significant amount of preparation and resources, organizations should be sure that, among serious-gaming options, war games are the right tool for the job. War games work especially well at the senior level, where top leaders can justify this investment and use the results to hone grand strategies for the overall organization.

Buy Risk-Free

Download and print PDF immediately. Price: US $499

Our Money-Back Guarantee: If you are not completely satisfied, return it for a full refund within three weeks of your online purchase.

Already a Forrester Client?
Log in to read this document.

Add to cart

Find Documents In Related Categories

This document falls under the following categories. Click on a link below to find similar documents.

Analyst: Tom Grant, Ph.D.
Technology: B2B Sales & Marketing, Enterprise Collaboration, Information & Knowledge Management, Innovation Networks, Tech Product Management
Geography: Asia Pacific, Europe, North America

Archived Teleconference:
Agile Adoption In The Real World
Original air date: Monday, August 31, 2009
corner border corner
Ratings and Comments
NOT YET RATED
corner border corner