eCommerce

eCommerce refers to activities in which businesses — or consumers — use the Internet to identify supplies, select products and services, complete financial transactions, and/or obtain services. Delivery may occur online or outside of the Internet. Research coverage includes eCommerce platforms and technologies and mobile eCommerce.

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5 results in Reports

  • Consumer Electronics & Technology
  • Adele Sage
  • eCommerce
  • For Customer Experience Professionals

    Report:How Satisfied Are US Consumers With Store-To-Web Shopping?

    Only half of consumers are satisfied with their experiences when researching apparel/footwear/accessories, consumer electronics, and wireless products and services in a store and then purchasing on...

    • Downloads: 692
  • For Customer Experience Professionals

    Report:What Consumers Do When They Can't Complete A Goal In Their Channel Of Choice

    Forrester asked US consumers what they did after their first channel of choice — either Web or phone — failed to provide the information they needed. Our data shows that among those who...

    • Downloads: 664
  • For Customer Experience Professionals

    Report:How Satisfied Are US Consumers With Web-To-Store Shopping?

    Although single-channel interactions satisfy more than 70% of consumers, the results aren't so great when it comes to Web-to-store shopping. Less than two-thirds of consumers are satisfied when...

    • Downloads: 670
  • For Customer Experience Professionals

    Report:Cross-Channel Design, One Channel Pair At A Time

    Simplify Your Approach By Focusing On Pairs Of Channels

    Consumers are moving from channel to channel, but they're not satisfied with the experiences. Since fixing broken cross-channel experiences can be overwhelming, firms should focus on improving pairs...

    • Downloads: 873
  • For Customer Experience Professionals

    Report:MP3 Player Manufacturers' Cross-Channel Experience, 2008

    An Industry Look At This Year's Best And Worst Of Cross-Channel Design

    As part of a larger analysis of 16 firms, Forrester evaluated the cross-channel experiences of four large US MP3 player manufacturers — Apple, Creative, iRiver, and Sony. As an industry, the...

    • Downloads: 254
 
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