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For Media & Entertainment Professionals

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August 5, 2005

The Business Of Video Games

Understanding The Video Game Platform And Business Landscape

by Paul Jackson

with Jaap Favier, Manuela Neurauter

This is an excerpt

Executive Summary

Video games are no longer just "you know — for kids!"; they're a $10 billion industry in the US alone. What technology, companies, and business models are involved? Six key categories of game-playing device are in widespread usage — with home video game consoles generating the lion's share of revenue. Console manufacturers, game developers, publishers, and retailers share the direct revenues, while other industries — like broadband providers and global brands — benefit indirectly.

This is an excerpt

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RESEARCH CATEGORIES

Industry

Media & Entertainment, Gaming

Geography

Asia Pacific, Europe, North America