Understanding The Video Game Platform And Business Landscape
by Paul Jackson
with Jaap Favier, Manuela Neurauter
This is an excerpt
Executive Summary
Video games are no longer just "you know — for kids!"; they're a $10 billion industry in the US alone. What technology, companies, and business models are involved? Six key categories of game-playing device are in widespread usage — with home video game consoles generating the lion's share of revenue. Console manufacturers, game developers, publishers, and retailers share the direct revenues, while other industries — like broadband providers and global brands — benefit indirectly.
This is an excerpt
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