Document Controls

  • View a Print Friendly version of this document

    Print
  • Toggle highlighting of search terms in this document

  • Text Size: 

    • A (normal)
    • A (larger)
    • A (largest)

For Content & Collaboration Professionals

Primary Analyst Photo Document Information Rate this Document

December 19, 2008

Enterprise Innovation Needs A Game Plan

by Gil Yehuda, Chris Townsend

with Matthew Brown, Josh Bernoff, Chris Andrews, Edward Radcliffe, Sara Burnes

Average:
10 
(2 ratings)

This is an excerpt

Executive Summary

The practice of fostering innovation by tapping into large groups on the Web to capture their great ideas — also known as crowdsourcing — has received much attention. Yet new trends often breed misunderstanding, and crowdsourcing is no different. Many enterprises launch crowdsourcing initiatives before defining clear value propositions and structured use cases. It's time for a more systematic look at what crowdsourcing is — and what it isn't. This report begins by exploring both enterprise doubts and best-practice success stories. We then present a planning framework that enterprises should use to ensure crowdsourcing success. By focusing on each of four critical aspects — people, objectives, strategy, and technology — enterprises will realize powerful innovation returns.

TABLE OF CONTENTS

  • The Early Days Of Crowdsourcing: Believers And Skeptics
  • Mounting Success Demonstrates Crowdsourcing's Potential
  • Use The POST Methodology For Effective Crowdsourcing

RECOMMENDATIONS

  • I&KM Professionals: Aim Before You Fire
  • Supplemental Material
  • Related Research Documents

This is an excerpt

Buy Risk-Free

Price: US $2495

Our Service Guarantee: If you are not completely satisfied with this document, notify Forrester within 24 hours of purchase for a full refund.

Already a Forrester Client?
Log in to read this document.

Add to cart

Save and Share

Document Tools

Spread the word: