Document Controls

  • View a Print Friendly version of this document

    Print
  • Toggle highlighting of search terms in this document

  • Text Size: 

    • A (normal)
    • A (larger)
    • A (largest)

For Media & Entertainment Professionals

Primary Analyst Photo Document Information Rate this Document

July 29, 2005

Entertainment Grabs Youths' Online Time

Gaming Sites Get The Greatest Play With Consumers

by Maribel D. Lopez

with Ted Schadler, Jennifer Joseph, Sally M. Cohen

This is an excerpt

Executive Summary

Young consumers between the ages of 12 and 17 are online daily both inside and outside their homes. On average, these young consumers spend almost 11 hours per week online. What are they doing? These consumers are hooked on gaming, music, and movie sites.

This is an excerpt

Buy Risk-Free

Price: US $499

Our Service Guarantee: If you are not completely satisfied with this document, notify Forrester within 24 hours of purchase for a full refund.

Already a Forrester Client?
Log in to read this document.

Add to cart

Save and Share

Document Tools

Spread the word:

RESEARCH CATEGORIES

Industry

Media & Entertainment, Consumer Technology

Geography

Asia Pacific, Europe, North America