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For Consumer Product Strategy Professionals

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April 9, 2008

Games in the Media Mix

A Focus on Teen Consumption Patterns

by Michael Gartenberg

with Jay Horwitz

This is an excerpt

Executive Summary

Teens spend a tremendous amount of time and discretionary income on electronic media. Consequently, it is worth understanding how video games fit into teen consumption patterns of major electronic media.

Key Questions

  • How important to teens are video games relative to other forms of media?
  • What are the implications for media companies?
  • How do game systems threaten other media channels?

This is an excerpt

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