Document Controls

  • View a Print Friendly version of this document

    Print
  • Toggle highlighting of search terms in this document

  • Text Size: 

    • A (normal)
    • A (larger)
    • A (largest)

For Consumer Product Strategy Professionals

Primary Analyst Photo Document Information Rate this Document

November 29, 2007

Online Gaming

Engaging Older Female Users Through Casual Games

by Nick Thomas

with Mark Mulligan, Ian Fogg

This is an excerpt

Executive Summary

Playing games on the Internet is a major driver of traffic, but current revenue models are limited.

Key Questions

  • How popular is online gaming in Europe?
  • Who are playing games, and what games are they playing on the Internet?
  • How can the traffic generated by casual gaming be monetized?

This is an excerpt

Buy Risk-Free

Price: US $199

Our Service Guarantee: If you are not completely satisfied with this document, notify Forrester within 24 hours of purchase for a full refund.

Already a Forrester Client?
Log in to read this document.

Add to cart

Save and Share

Document Tools

Spread the word:

ALSO OF INTEREST

RESEARCH CATEGORIES

Industry

Media & Entertainment, Gaming

Geography

Asia Pacific, Europe, North America