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For Consumer Product Strategy Professionals

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January 4, 2008

US Adult Audience Benchmark, 2007

Consoles Lose Ground Among Adults Despite Initiatives

by Michael Gartenberg

with Jay Horwitz

This is an excerpt

Executive Summary

Each year, JupiterResearch benchmarks the most important aspects of adult gamers. As platform suppliers attempt to reach marginal audiences with new console products, they are challenged to understand which approaches are effective.

Key Questions

  • How has the installed base of game platforms changed over the last year?
  • How do interest and plans to buy new systems vary by demographic?
  • What are the top reasons why online adults do not own a game system?

This is an excerpt

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