Forrester: - Making Leaders Successful Every Day |
Search Forrester.com |
|||||||||||
Global Navigation
Local Navigation |
||||||||||||
| Primary Analyst Photo | Document Information | Rate this Document |
|---|---|---|
|
December 3, 2008 US B2C Online Paid Content: Five-Year ForecastExperiential Games Have Currency, But TV And News Want To Be Freeby Sarah Rotman Epps, Mark Best with Carrie Johnson, Bobby Tulsiani, James L. McQuivey, Ph.D., Elizabeth Stark, Kate van Geldern |
Average: 9
(1 rating)
|
This is an excerpt
Since Forrester last published its online paid content forecast in 2006, the world has radically changed. The definition of "online" has expanded. Once defined narrowly as the PC browser-accessed Web, being "online" can now take place on your commute via a mobile device, on your couch from a set-top box or gaming console, and nearly everywhere in between. The definition of "content" has changed, too. No longer mere information, content — especially content consumers are willing to pay for — has morphed into information plus experience. Content that fits this new paradigm, like video games, will be the big winner of consumers' wallet-share, while news articles, TV shows, and other forms of "old" content will increasingly rely on free-content business models: some combination of advertising, "free-mium" pricing, and marketing loss for more profitable channels.
Forecast: US B2C Online Paid Content, 2008 To 2013
This is an excerpt
Price: US $499
Our Service Guarantee: If you are not completely satisfied with this document, notify Forrester within 24 hours of purchase for a full refund.
Already a Forrester Client?
Log in to read this document.
eBusiness/eCommerce, Business-To-Consumer eCommerce, eBusiness/eCommerce Adoption, eBusiness/eCommerce Forecasts
Media & Entertainment, Consumer Media & Entertainment, Gaming, Movies, Music, News, Publishing, Television, Consumer Industries, Consumer Technology, Consumer Portals & Search, Digital Content