The North American and European video game market is a huge industry — dominated by global players such as Sony, Microsoft, and Electronic Arts — that draws in consumers from all walks of life. The next three years will see a generational shift for home game consoles and increased broadband connectivity for all game-playing devices, but this will be an evolutionary rather than a revolutionary shift. Publishers and hardware manufacturers must explore new business models and distribution options to add revenues and retain profitability.
TABLE OF CONTENTS
Gaming Gains Ground
The Industry Is Facing A Tough End-Of-Level Boss
Forecast: PC Gaming, Home And Portable Game Consoles, 2005¿2011
Game Companies Need To Find New Sources Of Gamer ARPU — And Fast
WHAT IT MEANS
Regulation And OS Become Important
ALTERNATIVE VIEW
Today The Living Room, Tomorrow The World!
Supplemental Material
Related Research Documents
Features
Forecast: European And North American PC Gaming Households, 2005��2011
Forecast: European And North American Home Game Console Households, 2005��2011
Forecast: European And North American Portable Game Console Households, 2005��2011
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