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For Media & Entertainment Professionals

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December 16, 2005

Video Gaming Levels Up?

Where Next For The Global Video Game Industry

by Paul Jackson

with Ted Schadler, Charles S. Golvin, Jaap Favier, Manuela Neurauter

This is an excerpt

Executive Summary

The North American and European video game market is a huge industry — dominated by global players such as Sony, Microsoft, and Electronic Arts — that draws in consumers from all walks of life. The next three years will see a generational shift for home game consoles and increased broadband connectivity for all game-playing devices, but this will be an evolutionary rather than a revolutionary shift. Publishers and hardware manufacturers must explore new business models and distribution options to add revenues and retain profitability.

TABLE OF CONTENTS

  • Gaming Gains Ground
  • The Industry Is Facing A Tough End-Of-Level Boss
  • Forecast: PC Gaming, Home And Portable Game Consoles, 2005¿2011
  • Game Companies Need To Find New Sources Of Gamer ARPU — And Fast

WHAT IT MEANS

  • Regulation And OS Become Important

ALTERNATIVE VIEW

  • Today The Living Room, Tomorrow The World!
  • Supplemental Material
  • Related Research Documents

Features

Feature Forecast: European And North American PC Gaming Households, 2005��2011

Feature Forecast: European And North American Home Game Console Households, 2005��2011

Feature Forecast: European And North American Portable Game Console Households, 2005��2011

This is an excerpt

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RESEARCH CATEGORIES

Industry

Media & Entertainment, Gaming

Geography

Asia Pacific, Europe, North America