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Paul serves Consumer Product Strategy professionals. As one of Forrester's leading analysts on consumer technology adoption and usage, his research and client engagement focuses on how companies can build strategies to bring new consumer technology to . . .
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Displaying results 1-25 of 154 results
For Consumer Product Strategy Professionals
by Paul Jackson, October 30, 2009
Augmented reality has emerged from the shadows in the past six months as fun consumer applications move beyond dedicated Webcam software and academic experiments. The widespread availability of applications for mobile handsets has driven augmented reality . . .
For Consumer Product Strategy Professionals
by Paul Jackson, October 21, 2009
Having established a need or desire to engage with a consumer community to help product and service development, how do you find, target, and engage the appropriate people? Locating the right channels, forums, and communities is not hard, but this should . . .
For Consumer Product Strategy Professionals
by Paul Jackson, September 29, 2009
While much has been written about the marketing potential of social media, we often overlook how firms are using the technology to help innovation and product development. How do you actually capture the "wisdom of crowds" and use "crowdsourcing" to drive . . .
For Consumer Product Strategy Professionals
by Paul Jackson, September 21, 2009
In HP's 70-year history, it has innovated in many new and established technology fields. But how does the firm cope with the inevitable slide — faced by most dominant global firms — into driving established products rather than innovative ones? Whether . . .
For Consumer Product Strategy Professionals
by Paul Jackson, July 14, 2009
For a new technology category that's only 20 months old, netbooks have certainly shaken up the consumer technology world. But can this momentum continue? Forrester believes that the device that falls between mobile phones and full laptops is here to stay . . .
For Consumer Product Strategy Professionals
by Paul Jackson, Abe Garon, July 9, 2009
Consumer behaviors are becoming increasingly mobile, and many are almost continuously connected to the Internet. Along with the move toward downloadable content, this trend will allow the PC to play an increasingly important role in the video gaming market. . . .
For Consumer Product Strategy Professionals
by Paul Jackson, June 8, 2009
We're finally seeing consumers embrace computing on the go — whether it's experimentation with Net access and application downloads on the iPhone or trying out inexpensive netbooks, the past 18 months have seen an explosion in activity and functionality. . . .
For Consumer Product Strategy Professionals
by Paul Jackson, June 5, 2009
Microsoft's announcement of Project Natal this week at its Xbox media event, prior to the start of E3, demonstrates the early efforts that the Redmond giant is making to significantly broaden the appeal of its Xbox platform. Combining full-body motion . . .
For Consumer Product Strategy Professionals
by Paul Jackson, Abe Garon, April 28, 2009
There is great opportunity in the market for PC maintenance and protection services, but current offerings have failed to evolve with the changing PC market. With PC adoption rates near saturation and price points dropping rapidly, extended warranties . . .
For Consumer Product Strategy Professionals
by Paul Jackson, Seth Fowler, April 27, 2009
Digital cameras, like many other electronic consumer goods, will suffer during the economic downturn as more consumers defer replacement. Competition from mobile phones with built-in low-resolution digital cameras also softens demand for new digital cameras. . . .
For Consumer Product Strategy Professionals
by Paul Jackson, April 10, 2009
We are entering a period of near-unprecedented change in the consumer product space — available technology, global markets, and new levels of consumer engagement are clashing head-on with recessionary spending pressures, new competitors, and a raft of . . .
For Consumer Product Strategy Professionals
by Paul Jackson, April 9, 2009
It is an "interesting" time to be a consumer product strategist at a technology or services company: The technologies we have been waiting for have finally hit the mainstream, and new technologies are emerging from the lab — but the consumer market and . . .
For Consumer Product Strategy Professionals
by Paul Jackson, Abe Garon, April 2, 2009
In 2007, Forrester announced the emergence of an Age of Style in consumer PCs, in which style and visual design would take center stage. Two years later, as consumer electronics products such as PCs and mobile phones near market saturation, ownership . . .
For Consumer Product Strategy Professionals
by Paul Jackson, February 11, 2009
Netbooks were a major success story in 2008, propelling brands like Acer, ASUS, and MSI into the public consciousness. Inevitably, with success come me-too devices, consumer confusion, and some disappointment with what these early netbook iterations can . . .
For Consumer Product Strategy Professionals
by Paul Jackson, January 14, 2009
European consumers report a high level of concern around environmental issues — but in many cases, this concern results in little action aside from recycling trash and reusing shopping bags. Corporate social responsibility and green initiatives that directly . . .
For Consumer Product Strategy Professionals
by Paul Jackson, Abe Garon, January 5, 2009
In this economic recession, product strategists at consumer device and service firms are going to have to pay close attention to tightening budgets internally while staying on top of shifting consumer priorities. An evaluation of purchase intentions can . . .
For Consumer Product Strategy Professionals
by Paul Jackson, October 16, 2008
As consumer product and services firms face up to the reality of a likely global recession — or, at the very least, a protracted downturn — how will a significant shift in consumer and corporate sentiment affect them? While not necessarily at the bleeding . . .
For Consumer Product Strategy Professionals
by Paul Jackson, September 26, 2008
The two years since virtual worlds went "mainstream" have been a roller-coaster ride for all involved; for every success like World of Warcraft, there have been negative developments such as the media backlash against Second Life. Now, as a number of . . .
For Consumer Product Strategy Professionals
by Paul Jackson, September 3, 2008
A relatively constant home PC penetration rate in Europe belies a large increase in multi-PC homes as PCs become a part of most family members' lives. The physical retail channel remains a primary PC purchase path for many European consumers. Windows . . .
For Vendor Strategy Professionals
by TJ Keitt, Paul Jackson, August 19, 2008
Serious gaming, or the use of games and gaming dynamics for non-entertainment purposes, is poised to take off thanks to the rise of Technology Populism, the greening of IT, and the emergence of the Millennials. Opportunity comes from many sectors, but . . .
For Consumer Market Research Professionals
by Paul Jackson, July 21, 2008
For many years, gaming has been more than just a youth pursuit; PC gaming in particular has shown a capacity to engage and entertain all age groups, even if revenues don't necessarily follow this interest. However, Gen Y consumers show by far the greatest . . .
For Consumer Product Strategy Professionals
by Paul Jackson, July 15, 2008
After at least a year of rumors, Google has finally unveiled the first iteration of its virtual world, Lively. While not as much of an "open world" or as creatively ambitious as Second Life, to which it will inevitably be compared, it does address many . . .
For Consumer Market Research Professionals
by Paul Jackson, June 26, 2008
This Technographics Insight takes a look at video gamers in the US. It looks at the type of game consoles video gamers own and how each console differs with consumers and generations.
For Consumer Product Strategy Professionals
by Paul Jackson, June 20, 2008
Playing video games on a PC, console, and/or mobile device draws in almost three-quarters of online Europeans. The PC continues to be the most popular choice, although its devotees' spending on games lags significantly when compared with that of console . . .
by Paul Jackson, Charles S. Golvin, May 22, 2008
Nokia's "Comes With Music" offers a new take on unlimited music subscription services: You get to keep what you've downloaded even after your subscription has expired. "Comes With Music" will help Nokia sell more handsets, savvy consumers will get a chance . . .
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