Trends Report

Lively: Google Enters The Virtual Worlds Space

Does This Signal The Start Of The Next Wave Of Virtual World Development?

July 15th, 2008
PJ
Paul Jackson
With contributors:
Michelle de Lussanet , Laura Wiramihardja

Summary

After at least a year of rumors, Google has finally unveiled the first iteration of its virtual world, Lively. While not as much of an "open world" or as creatively ambitious as Second Life, to which it will inevitably be compared, it does address many of the failings of pure open virtual worlds — their disconnect from other online experiences, their lack of critical mass, and their poor usability. It also heralds the arrival of a new generation of virtual worlds that target the Social Computing crowd. While it's early days for Google's offering, consumer product strategy professionals should watch for the point at which these new virtual worlds start to gather critical mass — and then explore the opportunities they present for their devices and services.

Want to read the full report?

Contact us to become a client

This report is available for individual purchase ($1495).

Forrester helps business and technology leaders use customer obsession to accelerate growth. That means empowering you to put the customer at the center of everything you do: your leadership strategy, and operations. Becoming a customer-obsessed organization requires change — it requires being bold. We give business and technology leaders the confidence to put bold into action, shaping and guiding how to navigate today's unprecedented change in order to succeed.