Data Overview Report

Consumer Insights: US Gaming, 2026

Gamers Behave Differently Than Those Who Just Play Games

Summary

Video games have become a popular pastime for online adults in the US, largely because consumers can play them on virtually any device, whether a handheld gaming console, smartphone, or VR headset. Although the majority of consumers play video games frequently, their behaviors, attitudes, and preferences vary by certain demographic attributes and whether or not they identify as gamers. This report uses data from Forrester’s Consumer Technology Insights Survey, 2025 to uncover these dynamics among consumers in the US.

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