Summary
When building and delivering extended reality (XR) experiences, software developers will encounter many file formats. Rarely visible to the end user, these formats are necessary to transmit and render objects. While you can often convert from one format to another without loss, some formats provide more information than others. This report helps developers understand the different file formats available, when to use each, and strategies to manage the large assets that can choke code-based version-control systems.
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