Trend Report

Understanding The US Video Game Player

It's Not As Simple As Focusing On Young Men

TJ Keitt
Paul Jackson
 and  two contributors
Jan 25, 2008

Summary

Video gaming is mainstream — today, 37% of US consumers report that they play video games. These gamers are not just young men but include Baby Boomers and women. Women constitute 49% of gamers, with Younger Boomers and Older Boomers representing 19% and 13% of the gaming population, respectively. Women are also playing more games on mobile devices. In order to capitalize on these groups of gamers, video game publishers and retailers need to change their messaging to appeal to these groups: Retailers need to design their stores and Web sites to highlight the games that women enjoy, mobile providers need to make it clear to women that they have gaming content for them, and game downloading sites need to focus their advertising on women and Baby Boomers.

Log in to continue reading
Client log in
Welcome back. Log in to your account to continue reading this research.
Become a client
Become a client today for these benefits:
  • Stay ahead of changing market and customer dynamics with the latest insights.
  • Partner with expert analysts to make progress on your top initiatives.
  • Get answers from trusted research using Izola, Forrester's genAI tool.
Purchase this report
This report is available for individual purchase ($1495).