Of designers and developers
In today's post at The Heretech, I come out of the closet. Yes, I am a bigger history geek than you can possibly imagine. Hello, my name is Tom, and I play wargames.
However, by playing a lot of games designed to simulate historical events, I've learned a couple of things that apply to designing products in the technology industry. Specifically, how do you create a design teeam that can overcome some of the common pitfalls, such as unnecessary complexity? To read more, follow this link.
[P.S. Thanks for pointing out the problem with the link. Typepad is intermittently eating the hyperlinks I enter. From now on, I'll just have to test them before I publish.]